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Witch Doctor

(image)

Despite their lethargic cold blooded heritage, and their relative frailty, Witch doctors are nevertheless valued in the battlefield for the aid they provide to wounded allies as well as feared for their ability to turn normal swamp water to a dreaded acid. Every saurian tribe has at least one witch doctor who is revered and protected.

Special Notes: This unit is capable of healing those around it, and curing them of poison.

Information

Advances from:
Advances to: Swamp Alchemist
Cost: 19
HP: 21
Movement: 6
XP: 32
Level: 1
Alignment: chaotic
IDWitch Doctor
Abilities: cures

Attacks (damage - count)

(image)acid spray
melee
7 - 3
fire
(image)magic bolt
ranged
6 - 2
arcane
magical

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Hills160%
(icon) Mountains260%
(icon) Mushroom Grove160%
(icon) Sand160%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village150%